Birds of Prey Game System
Birds of Prey Game System
Birds of Prey features:
– Individual aircraft that fly differently at different speeds, altitudes and weights. Aircraft fly different than one another, based on their individual aerodynamics and real-world performance
-- An exciting and accurate simulation of air combat across the jet age, from the subsonic fighters of the dawn of the jet age to the newest aircraft just entering service today
– Three dimensional flight that is consistent; whether climbing, flying level, turning obliquely or in any other flight regime. Maneuvers use the basic flight engine and are not special cases
– Missile flight is straight-forward; varying with altitude, launch speed and individual weapon characteristics
– Missiles fly by rule and do not get better or worse with player skill
– Uses a fair, enjoyable initiative system that rewards good tactical play and doesn't overly reward lucky dice
– Models aircrew factors capturing the impacts of task loading and situational awareness in air combat
– Color box-miniatures and aircraft data cards
– Each box-miniature rendered in 1:950th scale, showing relative size of the combatants
Birds of Prey scale:
– Each box-miniature represents a single aircraft.
– Players may control one or more aircraft. Four aircraft might be a practical upper bound for one player in face-to-face play.
– The flight point, basic unit of three dimensional distance is 400 feet.
– Each hex is 400 feet across, each altitude step is 200 feet tall.
– The game turn is 6.0 seconds long, broken into ten ticks where needed.
– Movement is in segments, which consume an amount of ticks determined by the aircraft’s maneuvers.
– Speed is tracked in KTAS, Knots True Airspeed.
– Each 40 KTAS of Speed flies one FP of distance per game turn.
– Game box includes two maps, each equivalent to 3.6 by 2.0 nautical miles.
When we say close-in dogfighting, we mean it!
Birds of Prey is an exciting game covering close-in dogfighting jet aircraft. The game uses unique components aiding play and visualization of the three-dimensional fight, and handles the complex physics of flight.